I'd like to start this topic by congratulating Wertz for winning several awards. Among them were
Most Convincing Post, posted in the Best Topic: Casual Conversation Forum,
Defending the Indefensible. That led me to read the post, and then the entire topic.
I hadn't really noticed "Defending the Indefensible" before reading Wertz's post. It looked as though it may have spawned some very excellent independent topics. It seemed to have stalled out though, with Victoria Silverwolf's request that we defend a "graphic novel" as the ultimate art form of the 21st century. There had been no response for a month!
I was unfamiliar with the term "graphic novel," and Victoria Silverwolf has since been kind enough to define it for me. However, it was 2:00 AM when I decided someone needed to revive the topic. I made a rash decision that it was within the spirit of the thread to defend something, that was not only indefensible, but which I was completely ignorant of.
As we are less than 3% of the way into the 21st century, it seemed presumptuous to me, to defend anything as the ultimate art form of the 21st century.
As a working man, I used to maintain that someone should develop and maintain "anti-game" software.

(This sounds like an interesting topic, I thought; has it been done before?)
With those thoughts in mind...
I created and defended the concept of
"Graphic Novel" as a bizarre computer game, and defended it as the ultimate art form of the 21st century.
I certainly hope that I held to the spirit of that topic at least, but I was reminded of an old prejudice. Working maintenance on the afternoon and midnight shifts, I often saw both operators and plant security playing computer games. The icons were front and center on supervisor's terminals as well. Click here," we were taught in class, "to shrink the game and start your screen saver if someone walks in on you." It was obviously within the Corporate Culture that we spend time playing the games. It was also against the company rules.
Why, I often asked, doesn't someone create an anti-game software program akin to anti-virus software? The proposed software would purge all games from industrially owned personal computers and/or log the USERID's of anyone who was playing a game, or trying to load one onto a company computer. I was always told it was too difficult, technologically infeasible, etc.
I argued that it could easily be marketed to industry and government customers with the concept that it would improve employee productivity. I was told that it would destroy employee morale.
As a parent, I argued, I might be tempted to subscribe to such a service so that I would be allowed to use my computer productively. I purchased a second computer. I've been asked often to purchase a third.
I would like to see two questions discussed here:
1) We obviously have some programmers and technically savvy people active in America's Debate. Is this really "technically unfeasible" and "too costly" to develop; or is it as one programmer told me, "My life would be in danger if I even proposed writing such a program. It's counter to the programing culture."
2) As a taxpayer, employer, parent, or user; would you purchase (or advocate the purchase) of such software; whether as a one time purchase or as a subscription service.